Systems
Workflow architecture and performance at scale—the infrastructure behind the tryout.
Systems are how work moves: handoffs, data, execution rhythm, and strategy connected into one operating model. Tryouts stress-test whether you can work inside that model—not whether you can talk about it.
You will see how operations, player development, and architecture layers fit together. The standard is contribution: did you make the workflow faster, clearer, and more reliable for the people around you?